I am the current project director of let's create a game (LCG) and I started the website and project because over the years I've become annoyed on how hard it is to find information about video game creation. It could take me weeks to find something on someone forum post. I decided to make a project that reaches out and establishes a community of people who want to be a part of game creation. By doing so the end product is selection of talented people, who have the drive to learn and to teach each other skills that normally would take a entire degree just for a tiny bit of information. This allows everyone in each field they enjoy and enhance their own skills while giving helpful advice to the rest of us. I'm currently going to the University of Montana for a BA in art. I find myself surrounded by contemporary artist who believe they going to enter the adult world with a job. I took it upon myself to make sure on top of my degree I can venture further outside my direct field to learn more than I've been taught. I've always wanted to be a Art Director but my main goal and outcome of this project is to leave a foundation for future projects and of course land myself a job outside retail.
My username has been "hornybluecow" or "TheMasterCow" depending on what forum you have visited and or games you play with me. For this project i am choosing "Isaiah" simply because as part of the development team i think its needed that i am known on a real name basis.
My background has been very technical and computer hardware based. I Join the OCC forums back in 04 because my computer would not start and been there since. Currently i am attending the University of Montana for a Bachelors in Arts and on my senior year. I love taking pictures (B & W 35mm), playing Mass Effect and Left of Dead.
For software I have a strong understanding of Photoshop and can do just about anything asked (expect digital painting which is a skill set in its own). Second, for a few years now i have been using Autodesk Maya, but i am no expert by any means. I do however know what formats are used and understand the Pipeline for creating content. Of course I want to learn more because you can never truly Maya master. Lastly almost directly related to Maya is pixelogic Zbrush which in the last few months i started getting back into because of my newly acquired Wacom tablet!
I have always wanted to be part of a team for creating a game but when i look at internships most require a full portfolio and a solid understanding of the job. sadly this is just about the same as a real job just without the 3+ years or a completed AAA title under your belt. I'm hoping this project will get me (and maybe others) closer to landing a real job in this field someday down the road.